


The lack of Bracer hurts their ships and defenses as well, the latter of which is hurt by the lack of many defensive upgrades, especially Architecture, and Bombard Towers. Their archers are incredibly weak, lacking the Arbalester upgrade, Bracer, Hand Cannoneer, and Thumb Ring in fact, the only Imperial Age technology they get for their Archers is Chemistry. In addition, all herdables within the Line of Sight of a Celtic unit are automatically converted to them (except against a Celtic opponent, in which the bonus is nullified). Not only does this let them gather wood faster, but it also frees up Villagers to gather from other resources. They also have a strong economy since their lumberjacks can gather wood faster than those of other civilizations. Their Siege Workshops also work faster, and Furor Celtica greatly increases the hit points of their Siege Workshop units, making them quite difficult to destroy. They also have access to all siege weapons except Bombard Cannons and have faster attack speed on them as well. Their infantry move faster than those of other civilizations, and their unique unit, the Woad Raider, is one of the fastest infantry units in the game.

5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages.3.2 Strategy changes in the Definitive Edition.Please let me know with any suggestions and feedback. I'm also waiting for Loom until Feudal, but you might want to research it, for example when running out of food. Forage bushes don't deplete like animals do, so move them from or to them while luring boar is fine. I've noticed by doing this build order that I'm not worried about the timing. Wait till the boar is depleted, then lure other boar with a new villager.Īt this point, normal build order. Build lumber camp when you have enough. Vill 12 goes to trees and makes a house. When the boar is done, back to the forage bushes. Vil 11 go to boar and lure it to the Mill (easiest). You don't have enough wood to build a lumber camp. Vil 8/9/10 should go to the straggler trees. When you scout enough of the surroundings, garrison your livestock in the Mill. Vil 7 should create a mill near the usual Forage Bushes and let it take the forage bushes. In the meantime, scout with your camel and with all the livestock. When the bushes are depleted, move all of them to the main Forage bushes. Send vils to the 2 bushes until you have 6 vils. Start the game with the typical 2 houses setup and creates vils.

I've come up with a modified build order for Dark Age: Besides this, you also get 2 Forage bushes under the TC. Eating your livestock might not be a good idea. The Gurjaras gives a unique possibility to garrison your livestock in the Mill to produce food.
